Perhaps, museum 2.0 functions more effectively in the space of the exhibition already created. The following factors provide this:
The success (685 pictures in 20 days) was due to a series of factors:
3.8.4. FILTERING OR A PATHWAY WITH A LONGER PERSPECTIVE
Web 2.0 generated a copious amount of information and its filtering, assessing and sorting out, became a problem. But this is the very task networks users do while voting, compiling files and ratings, commenting on content online. People get accustomed to it and join in willingly.
But it can be museum content, too.
A parallel can be drawn with gigantic collections of large museums: no one is able to master their multitudinous artifacts. By contrast, users' services present an instrument that goes beyond the scope of navigation and is capable of becoming a form of museum interpretation and dialogue about the past.
Coming back to present day reality we can say that museums mainly make use of 1.0.- mechanisms among them the most famous are excursions, which are in fact curators' files and collections offered to audience. The museum trend to produce interactive guidebooks enabling a quest to conduct self-guided tours around the exposition does not differ in essence. It changes ways of presenting content but not principles of selection.
Museum 2.0 offers to enrich this system by involving visitors' recommendation system. Both web-oriented and non-web projects have gained a considerable experience in the field and even such neologisms as "collaborative filtering" and "folksonomy" were coined. The public is ready for participatory museum activities; the effect of them is tremendous. We longed to introduce it at our exhibition "The art of travel" but due to a number of reasons we did not do it.
But we are certain to make something of the kind in our next projects! We keep on traveling.
3.8.5. IMPORTANT ISSUES