Thus, designing participatory zones it is necessary to take into account diverse audiences needs. While one group communicates in a way that makes sense, aiming at attitudes, personal stories exchange, others enjoy more a "pragmatic" component which allows one to create through communication a corpus of knowledge or solutions helping to settle individual life challenges or even those of a community concern.
The example of such a pragmatic mode is the Monterey Bay Aquarium (the USA) Oceanaruim exhibition "Fishing for solution". Visitors wrote their proposals on how to increase fish populations on Comment board. "Staff members didn't write about how the work of the institution was helping solve the problem; instead, they wrote about their own transportation, food, and family planning strategies. Staff members signed their comments with their names and positions at the Aquarium, which further personalized the connection between visitors and the real people who worked at the museum". The exhibition helped establish personal ties between the museum staff and visitors and find creative solutions for actual ecologic issue settlement
[4].
Mounting participatory zone we got well aware of the fact that the theme to be discussed with quests should be of paramount importance for guests. Questions' phrasing took a lot of time and debates. But the practice showed the necessity of flexibility, which gave us an opportunity to paraphrase questions in the process of sections' testing and communicating with target audience.
How to find a good question is exemplified by a Digital Collections participatory element in "Santa Cruz collects
exhibition curated by N.Simon:
Digital Collections comment wall. One of the special collections in the show is from Bruce Damer's Digibarn--an idiosyncratic personal museum of computer history. We
wanted to create a talkback wall that dealt in some way with the fact that computers have become the repositories for many of our collections, and the increasing availability of cheap digital storage has made hoarders of us all. But
most of the prompts we came up with--how do you curate your digital files? what are your most important digital collections?--generated boring responses.
After internal prototyping, we came up with a prompt
about the opposite of digital collecting--digital loss.
The current prompt reads, "I deleted those files because..." and the setup is designed to resemble an old-school computer terminal. It has generated wonderful and diverse stories."
Museum 2.0. blog compiles a lot of such cases. Generally, summarizing this experience one can say that a good question =
- relevant to how audience sees the theme,
- provides new knowledge (unhacked),
- definite,
- allows for diverse reactions (communication, not testing),
- creativity –generating (not only write something, but draw, create something),
- induces communication,
- sets the mood.
The right question and well-designed participatory zone can replace preparatory work in terms of collecting stories, artifacts and audience voices.
Memory Jars installation of
«What Santa Cruz collects» [5] example. Our first floor Lezin Gallery is small - about 300 square feet.