Democratization of production in different spheres associated with wide engagement of non-professionals has repeatedly proven itself to be effective in practice and is getting up to speed both abroad and in this country.
Users content attracted by business and the state for their own purposes (be it ideas, or decisions, or the end products) appeared to be breathtakingly productive both in terms of its cost-effectiveness and as itself due to its originality and diversity which one can hardly imagine even in the largest company. "Crowd" potential in collecting and processing information is unique.
Among most striking commonly cited examples are Wikipedia, scientifically valid bird watching exercised by mass bird fanciers, or "Threadless" company which delegated the key element of T-shirt production (print design, selection, promotion) to the loyal community.
One of the most spectacular examples in our country is "Sberbank 21" ("Stock Exchange of ideas") with the participation over 100,000 citizens who offered more than 120, 000 ideas in 2011-2013 resulted in pronounced transformations of Sberbank.
In Russia crowdsourcing is churning in such spheres as urban studies and social problems solution. Such large-scale projects as "What Moscow wishes", "Active citizen", "RosYama", Yandex "Folk Map", "Virtual watch bell", etc., demonstrated people readiness to engage in worthy projects as well as high effectiveness of collective intelligence.
In expert opinion, the latter, in its turn, is linked to the following factors:
- Strong motivation, commitment, and self organization of the participants, who feel enthusiasm over a particular issue or problem. The driving force of this phenomenon, in J. Howe view, is the uncalled gift and creative potential. People want to be heard, to fulfill. This technique is most effective in mobilizing the crowd to come up with the solution and find a motivated and competent person;
- The power of collective intelligence based on diversity [10]. The K. Lakhani study on the international research project «InnoCentive», whose aim is to solve innovative challenges via broad participation came to a surprising conclusion: 75% of the tasks posed have already had resolutions. In other words, the most brain-taxing challenges corporate scholars facing do not require such intellectual efforts; all they need is diversity of ideas. One more Lakhani finding is that "the less the experience of people in the given area is, the likelier their success" [11];
- "Design communicativeness", when vertical ties and within-community discussion of the defined problem are involved.
Owing to this, crowdsourcing is most widely applicable in on-line projects with participation of the broadest categories of users.
The range of tasks is relatively wide (with little difference from the core activities of modern museums):
- Product (content),
- Solution search,
- voting,
- information collection,
- opinion collection,
- testing (for example, mobile applications)
- crowdfunding.
Crowdsourcing seems to have other significant effects one of the most peculiar is known as "rumor mill" when users voluntarily take part in the promotion of a co-designed product. Thus, socio-cultural, economic and marketing utility of "consumers'" engagement is more evident today, and crowdsourcing projects continue to soar in all industries all round the world. What about museums? Why are they still standing aside?
- Don't they have enticing and worthwhile content to offer?
- Are their specialists skeptical of "bushers" potential?
- Do they disbelieve people willingness to assist?
Many western museums have already overcome these barriers and are successfully implementing projects with the help of crowdsourcing in:
- evaluating and filtering museum collections including artifact selection for exhibitions – the Brooklyn Museum projects «
Click! A Crowd-Curated Exhibition» (2008)
[12] and «
Split Second» (2012);
- creating the structure and changing co-produced content on display - «MN150» (2007) in Minnesota History Center (
http://museumtwo.blogspot.ru/2008/07/state-fairs-and-visitor-co-creation.html)