The fact of the project being different is recognized by 94,5% visitors (see table12).
Its uniqueness is treated in wide terms: «the most unique exhibition»; «unusual theme»; «novel content delivery»; «unconventional design»; «non-typical organization, opportunity to touch everything»; «new direction, new format»; «modern, novel approach»; «unique because it is modernity - oriented»; «no idea, it is just unusual».
Reflections on the uniqueness are mainly associated with visitors' awareness of creativity underlying the exhibition organization, what exactly is realized: «Novel ideas»; «A lot of creativity, a new way to present content, one can conceive the depth and meaning»; «Creative, interactive, wildly twisting»; «Creative ideas. Special approach to both design and theoretical exposure of exhibits»; «brave and free solutions».
Visitors realize the projects concept of dialogic interaction, the concept of active visitors' participation. They point out «a lot of involvement, everything is accessible»; «you can not only see but be involved»; «A visitor can contribute, take part in traveling»; «you create the world of travel by yourself»; «it is "live" and mobile»; «participation of all, want to bring exhibits»; «to do something: to write, to play, to share, etc. to choose interesting halls, to comment»; «engage in exhibition creation»; «opportunity to add to and change displays».
Guest understand quite well that active dialogue realized in the form of every guest participation provides for «visitors' involvement into active cognition»; «viewers engagement in the exhibition atmosphere», creates «opportunity to became a part of what's going on through participation".
The exhibition innovation is seen as interactivity, which makes it possible to create the atmosphere of freedom, openness, informality, co-creation. They note: «atmosphere of co-creation»; «new ideas, openness, interaction with other quests»; «interactivity, view from different angles»; «interactivity, opportunity to take part, interest, vivacity»; «informality, interactivity»; «Modern. Enticing. Interactive»; «very agile, bright»; «never met such an atmosphere that conveys the thematic. It is indeed travel».
Visitors recognize the new format of their participation; understand that many stereotypes of museum behavior do not work, and that they have to react to this new situation in a different way. Openness of exposition space, their responsiveness and interaction, opportunities to touch exhibits generate favorable conditions for cognition, empathy, intellectual insight: «closeness and empathy»; «to hold in your hands, to touch is to tune to other people mood and their objects»; «hosts of opportunities to share your thoughts and dreams with those who care»; «makes you dream, try yourself, to communicate. You can touch everything, leave your trace. Super!»
Visitors also realize a deeper underlying idea of the exhibition concept, the one that is likely to have been implemented successfully – man-centered nature of the project: «for me it is traveling to myself. Interaction, emotional contact with the exhibition subject; «the exhibition is aimed at me»; «exhibits are not distanced from visitors»; «full immersion in an interesting and absorbing project let sense novelty of the world»; «Vitality. There are people, alive, healthy, confident...».
Guests feel: «visitor-oriented approach»; «contact with viewers»; «one can read care about the visitor, not a formal "tipped" event, that is why you just want to unfold a mat and lie among all these suitcases. In a word, you feel at home». It is a very significant indicator of the project effectiveness for its curators.
Viewers get it right that humanistic pathos and man-centered characters of the project were included in the very process of its creation and consist of «broad participation of markedly different people who are (as well as their experience) highly respected by the museum curators».
Visitors realize that serous efforts on the part of the project authors were required to achieve such complex effect. Viewers single out complexity and originality of the expositions design «non-linear exposition, having made a tour round you can see things you have not noticed earlier»; the use of play element in the space organization: «a form of game»; «you do what you like, touch the objects, it's like play a game. More interesting than a museum»; «it is not an exhibition it is a travel game!»
Some sophisticated visitors tend to analyze the specifics of exhibition dramaturgy in terms of exposition build up' logic, meaning translation, type of content/visitor communication: